New video: HeatStroke experiment

Just a quick experiment visualizing the HeatStroke tune:

Watch this video on YouTube.

I rendered the hi hat, snare, bass drum and sequencer tracks to separate audio files. Then modeled a drum kit in 3ds Max, applied a FumeFX modifier to each part. Then I used each audio track to determine the amount of fuel the component has. Simulated in relatively low detail due to time constraints, but the idea seems to work.